Project 2017-2020

WALNUT

A game engine for developing immersive out-of-home experiences
Archive
WALNUT /// WALNUT /// WALNUT /// WALNUT /// WALNUT /// WALNUT ///  WALNUT /// WALNUT /// WALNUT /// WALNUT /// WALNUT /// WALNUT ///  WALNUT /// WALNUT /// WALNUT /// WALNUT /// WALNUT /// WALNUT /// 

A game engine for location-based entertainment blending theatrical storytelling with interactive gameplay. The system coordinates multiple hardware interfaces — touch-screens, sensors, lights, robots, PLCs — across physical spaces called “story rooms.” Functions as a show sequencer, Python programming SDK, hosted game runtime, communications backplane, IO hardware library, and web-based testing and operations toolkit distributed as containerized Docker microservices. Solo development.

Technologies
Python Docker Unity OpenFrameworks HTML5/JavaScript AR/VR PLCs ROS Arduino DMX Prometheus Vue.js Puppet Git
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