A game engine for location-based entertainment blending theatrical storytelling with interactive gameplay. The system coordinates multiple hardware interfaces — touch-screens, sensors, lights, robots, PLCs — across physical spaces called “story rooms.” Functions as a show sequencer, Python programming SDK, hosted game runtime, communications backplane, IO hardware library, and web-based testing and operations toolkit distributed as containerized Docker microservices. Solo development.
WALNUT
A game engine for developing immersive out-of-home experiences
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